techniques similar to those discussed in Section 4.9.1 in the CFA book, create a simple static polygonal face model for a specific character. Use found reference or your created sketches as the starting point. The goal is develop a 3D model with a specific look using iterative polygon sculpting techniques. Keep track of the number of polygons used. Make use of facial asymmetries as appropriate. Submit as done for Assignment 1. Submitted images should show both the polygon structure of your model and smooth shaded versions. Archive this model, you will make use of it for later assignments.
Results:
Total polygon count including hair 4372
Polygon count of face 810
Reference image:

Model on maya image refernce


Smooth renders






Faceted Renders




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